Friday, October 21, 2016

Substance Painter


After watching a full set of tutorials I take a first try at the textures on Dredge


Playing with the emissive features to show off the jets on the back and the Scavenging Claws he will use in combat. 


Just showing what ive done to date. There is still plenty of work to do and to clean up some of the baked maps ive tried to create.  

Modeling Dredge


This is the start of the modeling for dredge. Using the side view and the front view to create the base model. 



This is the finished model with all Uv's Mapped. Now its time to be rigged. 


Character is fully rigged and ready for animations. Ill be using substance painter to create all of the texturing for this character

Game Development Document